Journeys Edge is a large PvE guild. We love love this game and believe that is most enjoyed with a fun and friendly community.
Just a few things we have to offer/cover.
- All Guild Missions TWO TIMES A WEEK.
- Active/on the scene and helping with any task at hand.
- Fractals most evenings with experienced players.
- Dungeon Night’s on Sundays.
- Fractal training on Wednesdays.
- Miscellaneous events. EX: Death Marches, Competitions, and other fun content.
- Map Completion Night on Saturdays.
- Weekly Lottery, and Raffles! All with 50g+ rewards!.
- PvE events Thursday and Tuesday.
We are a very social and helpful guild that effectively covers all the content of the game. Don’t be afraid to give us a try, you will never be disappointed living on the [EDGE]! 🙂
With our player base, we mingle at around 400-500 members. On the weekends, we peak at 120-130 Members with 100+ actively representing.
The Structure of Authority:
EDGE is helmed primarily by the guild leader, the lead officer(s), and the officers. The officers meet regularly and vote on matters in a diplomatic fashion, but we do have a chain of authority in place for when it is needed. All of the officers, including the guild leader, have been voted into their position by their peers at the time of their promotion. All officers, including the guild leader, have shown their loyalty and dedication to the guild and were promoted accordingly, so please respect their authority. The authority structure is as follows:
The Guild Administration: All of the officers, including the guild leader and the lead officers, comprise the Guild Administration. When issues within the guild arise the Guild Administration will discuss and debate the said issues and take measures to protect the guild from the repercussions both present and future. This includes taking countermeasures to ensure that the same issue either does not occur again, or to equip the Guild Administration with the ability to act decisively. When the Guild Administration votes on an issue individual council members may abstain from voting. Should the vote be a tie, then the proposed movement will not pass (in instances of kicking) or outcome will be predetermined by the council as a whole. (This means that the Guild Administration will decide that said movement will either pass or fail should the council vote come to an impasse.) The Executive Council may also circumvent the Guild Administration’s vote and take it to an executive vote (See The Executive Council).
Guild Leader: The guild leader has the ultimate say in matters of guild policy and guild politics. He or she has the right to veto matters that the officers choose to lobby if he or she feels it goes against EDGE’s core beliefs, and, or, policies. The guild leader has the power to circumvent EDGE’s disciplinary policies including kicking and demotion (see Kicking Policy section below). The guild leader will show discretion in his or her actions and will not circumvent policies in place frequently, but nevertheless they have the power to do so.
Lead Officers: The lead officers are tasked with the higher echelons of administration within the guild. They have been chosen for their loyalty and dedication to the guild and its ideals, rather than to any given person, and are trusted to carry out the guild’s administration. Should the guild leader not be present for any period of time, the lead officers are entrusted with the responsibilities of the guild leader. This includes, but is not limited to, the guild leader’s authority to circumvent guild policy in extreme circumstances.
Officers: Officers share many responsibilities with the guild leader and lead officers. They are voted into office by the existing Guild Administration. All officers are fully certified by the guild leader to have shown dedication and loyalty to the guild and they, like the lead officers, are entrusted with running the guild. Guild policies are voted on democratically by the Guild Administration, and every officer has full authority to uphold the guild’s rules and policies. Should the Executive Council not be present at any given time, then officers assume the helm of command and are fully authorized to use the Executive Council’s authorities at their discretion when circumstances dictate action.
Mentors: Mentors are long-standing players who have shown their dedication to the guild and have been promoted to their prestigious rank via officer voting. Mentors primarily are there to assist members with whatever query they might have and this includes the ability to enforce guild policy. All mentors have agreed to bear the responsibilities outlined in the Guild Rank’s section of this website and they are to assist officers in guild administration when needed. They act as peacekeepers in times of distress, much like officers, and in extreme circumstances they are entrusted with the ability to kick members who commit egregious offenses against other players, both in guild and outside of the guild policy. Should no members of the Guild Administration be present, then the mentors are responsible for keeping the peace. Mentors will report incidents to the officers should no officer be present for said event.
TLDR: The guild leader is ultimately in charge, and should he or she not be present then the lead officers assumes the guild leader’s responsibilities and powers. Likewise, the officers assume the guild leader’s and lead officers’ responsibilities and powers if they are not present. If no officers are present then mentors are in charge; otherwise, mentors assist the officers.
Please note that these descriptions of each administrative rank’s responsibilities are intended as an overview for members seeking to learn more about EDGE’s command structure. This section does not cover every responsibility expected of each administrative rank.
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If interested for more information or interested in joining, please use the contact form located here.
Come enjoy the PvE Content with the greatest gaming community around!
Revised January 2018.